P.S.1 STIMULATOR

From Excess to Resource
We propose a new attitude toward the culture of excess. Unlike the past, excess is not waste. And unlike the present, excess is not simply reused or recycled. Excess must be thought of as a resource. At P.S.1, we address excess as utility — excess as a stimulator. As such, our proposal aims to place P.S.1 in a chain of 3 stimulus packages: Economic, Sensorial, and Cerebral.


Excess as Resource = MASSiveness
As a result of budgetary constraints P.S.1 installations typically rely on a material and structural economy of means that result in a tectonic of Thinness. But if material is instead considered as a resource whose accumulation is desirable we arrive at Mass and the archaic tectonic of the lumber stack - a renewable resource with maximum use value for the public following the P.S.1 installation.

Fuzzy Mass
By shifting the lumber within the stack, the mass’s distinct shape becomes fuzzy, ambiguous, and suggestive. The fuzz facilitates the required program (shade, seating, pools, etc.) and alludes to alternate ones.



Stimulator Tips
The lumber stack is programmed by a catalog of tip modifications, providing sensorial stimulus as seating, swinging, misting, lighting, and playing.

Second Life
The P.S.1 courtyard acts as a temporary holding area for the inhabitable lumber stack before the resource is distributed to public and private, non-profit and for-profit institutions to be used for further entrepreneurial projects. The lumber stack will slowly disperse over the course of the summer as the public is invited to propose alternate uses for the material.
Renderings courtesy Mariano Recalde & Matthew Liparulo
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